#extension GL_EXT_texture_array : enable
uniform sampler2DArray myarr;
varying vec4 uv;
void main ()
{
  gl_FragData[0] = ((texture2DArray (myarr, uv.xyz) + texture2DArray (myarr, uv.xyw)) + texture2DArray (myarr, uv.xyz, 1.5));
}


// stats: 2 alu 3 tex 0 flow
// inputs: 1
//  #0: uv (high float) 4x1 [-1]
// textures: 1
//  #0: myarr (high 2darray) 0x0 [-1]
