#extension GL_EXT_draw_instanced : require

attribute highp vec3 _inPos;
attribute highp vec3 _inNor;

void main()
{
	highp vec3 p;
	p = _inPos;
	p.y += float(gl_InstanceIDEXT);
	p += _inNor;
	gl_Position = vec4(p,1.0);
	gl_PointSize = p.x;
}
